![]() ![]() It borrows several perks from the Sniper in EW, but the Scout plays somewhat differently in LW. The Scout is one of my favorite classes to use in LW. If you don’t play with these Second Wave options, the following guide will still be relevant. Again, keep that in mind with certain perks. Aiming Angles increases player and AI accuracy the closer a unit is to flanking another. Keep that in mind when deciding whether a particular soldier should be given a certain perk. Hidden Potential grants randomized boosts to a soldier’s stats at level up. Also, it makes Medkits more important for the player to ensure your soldiers are fighting at full effectiveness. This is important because with Red Fog enabled, inflicting minor damage is helpful because it can effectively neuter an enemy. Red Fog decreases player and AI accuracy for every point of health (not armor) damage sustained, up to -30% it also decreases mobility for damaged units. When necessary, I will explain the perks in greater detail but I will assume for the most part that the player is familiar with what perks do.ĭisclaimer: I typically use the following Second Wave options in my campaigns that slightly influence how I use certain classes: Red Fog, Hidden Potential, and Aiming Angles. Most of the perks are identical to their vanilla counterparts, but Long War adds a few perks and changes others. ![]() ![]() These guides are designed to introduce new Long War players to the new classes. Long War is a comprehensive mod for the computer game XCOM: Enemy Within. Long War expands the base game’s four classes into eight. ![]()
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